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Qshunt

55 Audio Reviews w/ Response

All 131 Reviews

Melodically, this track is excellent! keeps things interesting with all of the change-ups.

From a purely technical/production standpoint, you've got it bouncing off the limiter far too much. When there is lots going on the hihats just kind of squish out of the audible range. When they're not squishing they warble a bit. instead of using the limiter for compression / sidechained sort of effects, use a sidechained compressor on each of the seperate tracks, using the Kick as your duck source. Lower the master volume, so that its just touching the limiter, rather than the levels being hard up against the limit.
Great work though! with some minor touch-ups this could be quite professional sounding.
Check out some of my tunes! I'm quite alright at this music thing ;) 4.5/5

Dimrain47 responds:

Mixing/mastering is what I struggle with the most. Thanks for the tips, much appreciated!!!! I'll try that out next track.

Nice work. Are all of the Amen chops manual? or did you use a plugin like sugarbytes or glitch? nicely done! reminds me of oldskool omni trio or something.

I'd probably lessen the white noise / distortion thats saturating the drums though. or layer another track with the drums on, as a "dry" track! either way. Decent effort!

SonicKDT responds:

The Amen Chops are Manual...and thnx 4 da feed

nicely done! vocals sit nicely in the mix. djgabe is a fucking twat...using the words "steal" and "remix" in the same sentence proves this. Stealing it would mean something like calling it "PrEmoEffect - wickedshit (my very own mix)" and claiming it as your own,...which you didn't do. Wheras "Remixing" someone elses work is making your interpretation of someone elses track (which you have clearly done) but stencils is right. Using vocals or any other copyrighted stuff is frowned upon by the newgrounds admins and they CAN remove your account because of it..if they notice it.

PrEmoEffect responds:

Haha, no worries, but thanks for standing up. I just wanted to share some inspiration with my fellow newgrounders since I really love these vocals.

Hey there, decent track. i like the chord progressions and the synth are quite nice. i think that the hats and cymbals kind of overpower the drums a bit. maybe group the percussion tracks and give them a touch of sidechained compression. using the kick as the sidechain source. you could probably get away with doing it to the melodies and pads too. give it a bit of a pump and bring out the drums more. maybe have some motion and filtery type stuff on the baseline too. maybe even some distortion. check my tunes and tell me weather or not you think i'm qualified to comment on yours or not! :-) 4/5

Alloud responds:

Thank you for the feedback :D

I never really found the hats 'n cymbals overpowering... They've been stereo separated a bit so they'd be "out of the way". As the track currently sits, the bassline is sidechained to the kick, which is what I'd hope would give it that extra motion. I don't really want to distort it anymore than it already is since I wanted a fairly clean sound.
Bringing the drums out more seems to be a common request though.

I'll take what you said in to account though when I do the final mix, thanks again.

nice work !

sick tune mang!

darthduba responds:

Cheers ! Didn't see it was you who responded first.

very slick!

nicely done, oozes professionality.

keeps it up!

glitchs2d responds:

Thanks

not bad.

..but theres some really bad ducking going on. and its not "good" ducking like a sidechained kick on a compressor in some electro house track. its quite distracting.

The bass sounds a bit muddy because of it.

It sounds like you need to roll the bassline off at about 55hz, very difficult to explain how I would fix it on here. I could quite easily fixx it though.

Effectively what you have is several instruments all competing for the same bandwidth in your perceptable EQ range. This means that your kick, and your sub / bassline are both occupying the same frequencies.

What i mentioned before about rolling offf the bassline, is because below 50 hz, you're "pushing air" ie the speakers are moving at such a low frequency that you cannot actually hear the sound, its far too deep.
Well this sound that you cannot hear, still exists in the mix, and therefore has an effect on your limiter, and might be what is causing this crazy ducking phenomenon.

your kick drum should have the low frequencies rolled off at about 70hz,m so as to not interfere with the sub. I can hear the kicks and the subs fighting it out. I hope this helps. I've probably gone overly complicated. you can PM me if you want any decent tips.

I'm assuming you use fruityloops/FL Studio? everyone on newgrounds except me seems to use it ;-S

kjhsdgf responds:

yeah, i realized it needed serious editing, hence the plea in the comments.
but yeah, good tips, i think i can finally get to mastering this track!
yeah, i use fl9 (it's the first one i heard about, so it's the one i got used to)
but there are some people who use reason and cubase around hurr,
but they're few and far between

Melodicaly awesome!

Hey man,
Excellent effort. touch too much compression though. I can hear it ducking in the wrong places.

Build is far too long. I keep waiting for it to explode into a fantastic array of huge beats, pumping basslines, and keep getting disappointed.

Notice I gave you a 9...you have to finish this man. These are some of the nicest trance melodies i've heard in years (and i've been listening / producing electronica for near on 20 years now)

again, awesome shit man
9/10
5/5

aliaspharow responds:

Dude, your a freakin god

pretty decent

Heya man, Nice track. Intricate melodies, nicely put together. I'm not keen on the drum samples, they sound a bit hollow. Even a touch of reverb on them would probably go somewhere towards phattening them up. A nice phat snare would improve the beat considerably. Try layering several samples.

Sounds like theres some clipping happening as well. The bassline seems to be competing with the kick drum in some places, it kind of muds out a bit. Also, purely from a taste point of view, i think this track is screaming out for some big sweeping pads in the backround.

I'm on my second loop now (its playing as I write this) I notice that the clipping distortion comes in when the dnb bit comes in at about 1:35 til about 2:17 if this is by design, you should maybe limit the distortion to only the bassline, and not the drums.

Again, Nicely done mate. keep it up!

check mine and leave me some reviews if you feel so inclined!

Bracksta responds:

thanks for the review and tips :), i have been working on finding and making really great breakbeat percussion, it is very hard to get the thick yet pop sound. the bass is distorted on purpose :), i like saws. thanks for your time and effort, much appreciated!

mid 90's SNES music!?

its not too bad.. it sounds very "loose" and it doesnt really fit into the drum and bass catagory very well. you need more fx...delays, chorus, reverbs...you also imho need to use quantise, and at least manually adjust those notes into time...unless of course youw ere trying to get that "loose" sound.

instruments all sound too "GM" for me too..

not too bad man

lidlurch responds:

i really can't fit much of my music into the catagories that newgrounds gives out :P i'll think about that...i just don't know what else to do with this song, really :P you think the notes are out of time? i'm pretty sure they're in time...i'll check on that though

thanks for the review!

I make electronic music. I especially love producing Drum and Bass music.

Matt @Qshunt

Perth, Western Australia

Joined on 2/24/09

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